

She is like a hyper little child in sugar high, talking a way too much, saying stupid things, using silly words that I had no idea what they meant, jumping and running where ever she randomly wanted. It consist searching for objects, writings and letters, keys and dealing with Lissie by talking to her. Draugen isn’t walkthrough simulation, though. The gameplay itself is first-person with a few basic buttons walk, run, comment/talk, interact, zoom.

They have lots of small talk and little comments, and Edward (the only playable character) can talk to Lissie at any time, but he says whatever is on his mind at the moment. Draugen is fully voice acted and the two main characters likes to talk a lot, which is good and makes the gameplay more realistic. The story begins fine and goes on smoothly. When they arrive, they found the whole village being a ghost town. He had exchanged letters with the head of the village and they promised to take them in as they come searching for her. They came there, because Edward is looking for her sister Betty and Graavik was the place where he believed her to be. Americans, Lissie and Edward, arrives to the village, Graavik, by rowing boat. The game take place in a rural village at the base of mountains in coastal Norway at 1923. I’m all curious, let’s see what this is all about. Draugen came to be an adventure game played in first-person surrounded with mystery, without any heavy horror elements. I don’t know what happened and when, that made developer to hit the break and take 180° turn. In the announcement trailer Draugen was more psychological-horror game, sneaking in the darkness only flashlight in player’s hand. Draugen was announced back in 2014 with a trailer, showing it was completely different game than the actual finished product.
